Apraxia Rainbow Bee, created by Virtual Speech Center Inc., is a multi-player (up to 10 players), multi-step, multi-modality app that is designed to work on motor planning for students with apraxia. Beyond just the game activity, Apraxia Rainbow Bee has a portion of the app dedicated to drill-practice by the use of flashcards.
Similar to other Virtual Speech Center Inc. apps, the first component to complete is the adding of students. This will allow each user to have targets specific to their needs, but will also allow data to be tracked along the way.
Once that component is complete, selecting the number of players and what activity will be utilized is next. Once the activity is selected, the user has the ability to pick which of the six syllabic shapes they would like to focus their attention on. The syllabic shapes include: Vowel Consonants (VC), Consonant Vowel (CV), Consonant Vowel Consonant (CVC), 2 Syllable Words, 3 Syllable Words, and Phrases.
The flashcard activity, if selected, is specifically designed for drill practice, but has a variety of multi-modality cueing available to support the student. The students are supported by tactile cueing (blue boxes under the picture, which represents the number of syllables in the word), auditory cueing (tapping on the picture card), and visual cueing (a movie available with or without auditory cueing). Each cue, beyond tactile, is available on the left side of the picture screen. The tactile cueing is available for words that contain more than one syllable. The users can be recorded on each flashcard and that recording can be played back for them immediately after the recording is complete.
Throughout the flashcard activity, each response is accounted for and that information allows for accurate data collection. The Speech-Language Pathologist, or adult working with the user, can select the green circle (accurate production), the two squiggles (approximate production), and the red circle (inaccurate production). As the user has accurate productions, bees appear on the left side of the screen on the flower stem. When enough flowers are accumulated, the user has the option to play a puzzle type game.
The board game activity is similar to the flashcard activity; however, it encompasses a board game scene as well. This is a great option for a multi-student therapy session. In the board game activity, the students select their bee piece and “spin” to determine the number of spaces they are to move on the board. If they land on a lily pad, they are shown a flashcard with the same available cues and capabilities as mentioned before. If they land on an insect, the insect makes a sound and moves across the screen.
Each activity can be ended at anytime. When the session is complete, the session data will be shown, which includes the user’s name, data, skill(s) worked on, and percentage correct. It will also show how many cues were necessary for success. Comprehensive reports are available in the report section of the app. Each report is able to be printed and/or e-mailed.
I want to give insight into a few things that impressed me within this app.
I love that there is a video portion. Most of my students with speech impairments need a visual cue. This app allows the modeling to be complete without me present. Now, I say that, but want to reinforce that independent practice on targets should be completed only when the student has the ability to produce an accurate placement. For the students I work with, there are education assistants that can facilitate the practice and track data, too. This is because they see me work with these students on a daily basis.
Here’s another one. As an SLP, I have stated many times that I wish there was an “OHHHH you are SO close” option. This app has it! It’s called the “approximate” button! It’s used for the users that are almost there, not a solid production, but so close that it pains you to mark “inaccurate”. Even better, the app data report shows how many cues were necessary for accurate productions, which is vital, in my opinion, for accurate reporting purposes.
I was beyond impressed with this app. After working with my students, the only component that could be improved, which impacted them and not me, was the ending of the board game. With no true ending, they were a little confused, but it certainly did not impact my impression of the app
I feel like this app encompasses everything necessary to work on apraxia with our early childhood and early elementary aged students. This app provides the visual, auditory, tactile, and has built in reinforcement for the students. It’s based on research and that is demonstrated throughout the app. I’m very impressed.
Apraxia RainbowBeeby Virtual Speech Center Inc.
Category: Education, Medical
Requirements: Compatible with iPadWifi-iPadWifi, iPad3G-iPad3G, iPad2Wifi-iPad2Wifi, iPad23G-iPad23G, iPadThirdGen-iPadThirdGen, iPadThirdGen4G-iPadThirdGen4G, iPadFourthGen-iPadFourthGen, iPadFourthGen4G-iPadFourthGen4G, iPadMini-iPadMini, iPadMini4G-iPadMini4G, iPadAir-iPadAir, iPadAirCellular-iPadAirCellular, iPadMiniRetina-iPadMiniRetina, iPadMiniRetinaCellular-iPadMiniRetinaCellular, iPadAir2-iPadAir2, iPadAir2Cellular-iPadAir2Cellular, iPadMini3-iPadMini3, iPadMini3Cellular-iPadMini3Cellular, iPadMini4-iPadMini4, iPadMini4Cellular-iPadMini4Cellular, iPadPro-iPadPro, iPadProCellular-iPadProCellular, iPadPro97-iPadPro97, iPadPro97Cellular-iPadPro97Cellular, iPad611-iPad611, iPad612-iPad612, iPad71-iPad71, iPad72-iPad72, iPad73-iPad73, iPad74-iPad74, iPad75-iPad75, iPad76-iPad76, iPad812-iPad812, iPad834-iPad834, iPad856-iPad856, iPad878-iPad878
Size: 615.24 MB
Screenshots for iPad(Click to enlarge)
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