Thinkrolls is the latest app from Avokiddo, developers of Beck and Bo, Avokiddo Emotions and Avokiddo ABC Ride. Thinkrolls is a combination of a ball-rolling platform game, maze and physics puzzler. It is designed for children age 3-8 years old. It supports multiple player profiles and has 2 difficulty levels – easier for under fives and harder for 5-8 year olds. No language is required to play the game. It has no adverts or in-app purchases; social media and app store links are in a locked parents area. The parents area also has information about playing the game and skills the child learns from it. It is a universal app available for iOS, Google Play and Android.
Thinkrolls are balls with character, there are 18 in total and the player can unlock the ability to use different characters by completing chapters of the game. There are 180 levels in total, 90 each for the easy and harder modes. These levels are divided into 7 chapters and in each chapter a new obstacle is introduced. Although to the player it is just a fun game, it also has an educational component as the player learns to use the physical properties of the obstacles they are working with such as buoyancy, gravity, heat and elasticity.
At the start of a game a Thinkroll rolls away through a maze and the child’s character needs to follow it. They push their character to move them left or right, and when unsupported they will fall with gravity. In the first chapter cookies bar the way, and the child needs to chomp away the correct cookie so that their Thinkroll will fall the correct way. Once a Thinkroll has fallen down it can not be pushed back up, they must continue on that path of the maze if they can, they need to think ahead or they may get stuck in a dead end. If the Thinkroll gets stuck, the player can just hit the replay button to move back a step so they can re-think their last move.
In later chapters other obstacles are introduced: Crates, Balloons, Rocks, Jelly, Elevators, Fire and Ice. Each new obstacle is introduced alone, then in combination with previous obstacles, so that in later levels the child needs to think multiple steps ahead and use different obstacles. The crates are used to fill holes and stacked to form steps. Balloons float upwards when set free, and can be popped by guiding them towards spikes. Rocks can be used to break through cracked floors, but need to be dropped from a sufficient height to create enough force to do so. Jelly is fun to bounce on and using it as a springboard will help to navigate tricky areas. Kids will learn about recoil as they see the bigger the height they drop on to the jelly from, the higher they will bounce. Kids will also learn that ice melts when in contact with fire, and to use ice blocks to put out a fire. Using the elevator blocks works on timing and co-ordination. As they work their way though the chapters children use logic, practice problem- solving skills and learn to think ahead.
I first introduced Thinkrolls to my 7 year-old son during a lengthy ER visit, I wasn’t sure how he would react as he is the most critical of my testers, but he really enjoyed it. I had him do the easy levels first as an introduction to the concepts, but he soon progressed to the harder levels and has frequently asked to play it since. He thought the characters were cute and enjoyed collecting them which is high praise coming from a boy who is obsessed with Star Wars, Lego and Minecraft! I did notice at times he was learning by trial and error rather than truly thinking ahead, i.e. he would use the replay button multiple times in the more complex levels instead of stopping and planning more, but he still learned from it. I think a nice addition would be a “challenge” level where after the player has completed the game they have an option to play each chapter again with only a set number of replays (maybe a choice of 1, 2 or 3 ?) I think this would be good for encouraging kids to keep replaying after they feel they have mastered the concepts.
Overall, this is a very well-designed game for pre-school and early elementary school children. It is fun, has bright, colorful graphics and engaging characters. It is a maze and ball-rolling platform game combined with a simple physics puzzler. Even very young players can be successful in the Easy Mode and the Hard Mode adds enough extra challenge to keep a second grader engaged, thinking and working on their problem solving skills. At first glance the app looks easy, but looks can be deceptive! In hard mode it is challenging enough in the later sections that even I needed to resort to the replay button at times! Another hit app for Avokiddo!
Thinkrolls – AVOKIDDO
Category: Education, Games, Puzzle
Requirements: Compatible with iPad2Wifi-iPad2Wifi, iPad23G-iPad23G, iPhone4S-iPhone4S, iPadThirdGen-iPadThirdGen, iPadThirdGen4G-iPadThirdGen4G, iPhone5-iPhone5, iPodTouchFifthGen-iPodTouchFifthGen, iPadFourthGen-iPadFourthGen, iPadFourthGen4G-iPadFourthGen4G, iPadMini-iPadMini, iPadMini4G-iPadMini4G, iPhone5c-iPhone5c, iPhone5s-iPhone5s, iPadAir-iPadAir, iPadAirCellular-iPadAirCellular, iPadMiniRetina-iPadMiniRetina, iPadMiniRetinaCellular-iPadMiniRetinaCellular, iPhone6-iPhone6, iPhone6Plus-iPhone6Plus, iPadAir2-iPadAir2, iPadAir2Cellular-iPadAir2Cellular, iPadMini3-iPadMini3, iPadMini3Cellular-iPadMini3Cellular, iPodTouchSixthGen-iPodTouchSixthGen, iPhone6s-iPhone6s, iPhone6sPlus-iPhone6sPlus, iPadMini4-iPadMini4, iPadMini4Cellular-iPadMini4Cellular, iPadPro-iPadPro, iPadProCellular-iPadProCellular, iPadPro97-iPadPro97, iPadPro97Cellular-iPadPro97Cellular, iPhoneSE-iPhoneSE, iPhone7-iPhone7, iPhone7Plus-iPhone7Plus, iPad611-iPad611, iPad612-iPad612, iPad71-iPad71, iPad72-iPad72, iPad73-iPad73, iPad74-iPad74, iPhone8-iPhone8, iPhone8Plus-iPhone8Plus, iPhoneX-iPhoneX
Size: 61.68 MB
Screenshots(Click to enlarge)
Screenshots for iPad(Click to enlarge)
NOTE: A fee was received to expedite this review to the top of our waiting list but this payment has not influenced the objectivity of the review and all opinions have been offered honestly.